Addictive Game
Once you really get the feel for this game, it gets really addictive and fun. Its possible to beat every level without mercenaries if you have properly leveled walls, units, and heroes. An extra tower or two helps a lot, especially on waves full of armored units or units with tons of range. The map adds a strategic feel compared to the boring wave selection screen of H&C1, and the increased crystal and command point generation really helps. This game feels more like your average RPG, with new features like getting new gear and different perks. I really like the way they took out the class system from the first game, although it gets kind of annoying not knowing what loadout is best. The skill system is even better, with skill trees based on race, not class, meaning each hero has access to even more skills, making hero progression even deeper. The gameplay is largely unchanged, although the stamina diminishing from attacking is kind of annoying. Overall, if you enjoyed the first, you will enjoy the second, and if you didnt enjoy the first, you might still enjoy the second.
dandantian5 about
Heroes and Castles 2